
If you are interested in learning more from an architectural visualization veteran, Cardoso has a Patreon that you can contribute and get started.

With V-Ray, artists and designers can explore and share their projects with real-time ray tracing and render high-quality 3D visualizations. For our first look at the performance of NVIDIA’s new RTX 3080, we’re tackling rendering with the help of Octane, Blender, V-Ray, KeyShot, Arnold, and Redshift, comparing it against the previous generation of RTX cards, and also the 699 GPU from two generations ago: The GTX 1080 Ti.

It works seamlessly with 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal. The tutorial takes us through an in-depth look at setting up and using MultiMatte while offering some insights into some of its core settings. What is V-Ray Chaos V-Ray is a 3D rendering plugin available for all major 3D design and CAD programs. His latest tutorial covers why film visual effects companies prefer to use the V-Ray MultiMatte Element over any other method. If you work with V-Ray, Jamie Cardoso makes a case for using the V-Ray MultiMatte Element over V-Ray WireColor. But how do you set up a system for quickly getting to all the items in your scene? By using an object ID, CryptoMatte, or what is affectionately referred to by people in the industry as a “ClownPass.” (maybe we could stop calling it that though). The ability to quickly change elements in the scene without having to re-render is a considerable time-saver too.

If you create still images for architectural visualizations, you know how indispensable post-production can be to finalize an image. Jamie Cardoso Walks Us Through the Process for Preparing and Using the V-Ray MultiMatte Element in Production.
